Patients literally walk in with a light bulb for a head, and after a GP diagnoses them – as if they couldn’t tell what’s wrong – they’re sent to another room for the cure, which involves a big claw unscrewing their head and replacing it with a new hologram head. Take one of the early conditions you’ll come across, lightheadedness. You aren’t going to be treating realistic and thoroughly upsetting illnesses like cancer or sepsis here: instead, each disease is a comedy illness that’s often cured with a similarly silly treatment. What makes this different to other hospital sims (not that there are a hell of a lot of them, mind you) is that Two Point Hospital has a sense of humour. It’s your role to oversee every element of the hospital, from the large investments – building wards, purchasing equipment, hiring staff – right down to where the bins and plants should go. TWO POINT HOSPITAL SWITCH REVIEW SERIESBecause it has.įor those new to it, Two Point Hospital puts you in charge of a health care trust and tasks you with building a series of hospitals, each with their own challenges and risks. Well, at the risk of killing the suspense: yes, it can. TWO POINT HOSPITAL SWITCH REVIEW PCIt was met with critical acclaim when it launched on PC in 2018 but now it faces the same challenge its predecessor did: can it make the move to console without messing up the controls? That version didn’t go down so well: as a game very much designed with mouse controls in mind, the PlayStation port struggled to translate to a controller.įast forward more than two decades later and we now have Two Point Hospital, the spiritual successor to Theme Hospital designed by some of the original staff. While most remember the PC version, Theme Hospital also saw a release on the original PlayStation a year later. It’s not surprising that Theme Hospital – released in 1997 – has maintained a loyal fanbase after all these years, because there’s not really been anything like it since.īy adapting the formula for Theme Park and applying it to a hospital, developer Bullfrog had also changed the tone: the location switch from ‘the happiest place on Earth’ to a place of illness and death meant the comedy turned from wholesome to dark: and it was all the better for it.
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